Warped spherical (old-style) – A spherical camera with slightly different mapping formula than the Spherical camera. Note that the virtual reflective sphere has always a radius of 1.0. You can use the Dist and FOV settings to control which part of the sphere is captured by the camera. The Box camera can also be used for generating irradiance maps for GI: First you would calculate the irradiance map with a Box camera, then save it to a file and finally reuse it with a Default camera that can be pointed in any direction.įish eye – This special type of camera captures the scene as if it is a pinhole camera pointed at a 100% reflective sphere that reflects the scene back into the camera's shutter, as with using a light probe in HDRI photography. This type of camera is excellent for generation of environment maps for cube mapping. In the vertical direction the camera acts as a pinhole camera, and in the horizontal direction the camera acts as a spherical camera.Ĭylindrical (ortho) – This camera casts all rays from the center of a cylinder. In the vertical direction the camera acts as an orthographic view, and in the horizontal direction the camera acts as a spherical camera.īox – Six standard cameras placed on the sides of a box, generating a vertical cross format image. Spherical – A camera with a spherical lens.Ĭylindrical (point) – This camera casts all rays from the center of a cylinder. For more information, see Camera Types example or Camera Types Explained example below.ĭefault – Allows for the current scene camera to be used (usually a pinhole camera). If there is no selected camera, the Select from scene window opens to select a scene camera from the list. Transfer to selected cameras – (available only if Auto Exposure/Auto white balance is calculated and if there is a camera present in the scene) Lets you transfer the calculations to a selected camera as an ISO correction, keeping the features affecting Depth of Field and Motion Blur unchanged (e.g. It requires Light Cache in Single frame mode to be set as a Secondary GI engine. It requires Light Cache in Single frame mode to be set as a Secondary GI engine.Ĭamera/view – Specifies which camera and/or views to use the automatic exposure and white balance setting.Īuto white balance – Automatically determines a suitable white balance value for the image. Auto exposure 1 – Automatically determines an appropriate exposure value for the render.
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